Technical Artist

Funmoth Games(View All Jobs)

Full Time

What will you do?

  • Will work on hypercasual and mid-core games developed by our studio
  • Will help artists in managing and setting up pipelines using best practices
  • Develop and optimize shaders
  • Work to boost visuals of games: Work with lighting, fog, scenes, models, textures, materials and fx

What is expected from you?

  • High skill in Unity shader programming
  • Knowledge of import/export pipelines and solid understanding of 3d modeling programs
  • 3 year experience in game industry
  • Previously worked on games and/or shipped titles
  • University degree in Computer Science related majors or Fine Arts Majors
  • Good communication skills, documentation writing
  • Required Skills and Experience

    • Good communication, organization and documentation skills
    • +3 years advanced C#
    • Source Control (Peforce, Github, other)
    • Microsoft Excel
    • Ability to write readable, maintainable code
    • Strong communications skills
    • Bonuses:

      • Advanced Unity C# knowledge
      • Unreal Engine
      • Source Control(Github, Perforce, SVN)
      • Project management tools(Trello, Hacknplan)